So currently I''m trying to learn the flame framework to build game with flutter. My use case involves creating a grid and listening to clicks on that grid. Once a cell is tapped inside the grid, I need to highlight that cell. Something like this can be achieved as follows in flutter: import 'package:equatable/equatable.dart'; import 'package:flame/game.dart'; import 'package:flutter/material.dart'; import './src/my_game.dart'; void main() { // final game = MyGame(); // runApp(GameWidget(game: game)); runApp(Grid()); } class Grid extends StatefulWidget { const Grid({super.key}); @override State<Grid> createState() => _GridState(); } class Position extends Equatable { final int rowIndex; final int colIndex; const Position(this.rowIndex, this.colIndex); @override List<Object?> get props => [rowIndex, colIndex]; } class _GridState extends State<Grid> { final List<Position> selectedPositions = []; @override Widget build(BuildContext context) { return MaterialApp( home: Scaffold( appBar: AppBar( title: Text('Grid'), ), body: Column( mainAxisAlignment: MainAxisAlignment.center, crossAxisAlignment: CrossAxisAlignment.center, children: List.generate(8, (rowIndex) { return Row( mainAxisAlignment: MainAxisAlignment.center, children: List.generate(8, (colIndex) { return GestureDetector( onTap: () { setState(() { selectedPositions.add(Position(rowIndex, colIndex)); }); }, child: Container( height: 20, width: 20, decoration: BoxDecoration( border: Border.all(width: 1, color: Colors.black), color: selectedPositions .contains(Position(rowIndex, colIndex)) ? Colors.red : null, ), ), ); }), ); }), ), ), ); } } But I've no idea how to get the same thing in Flame via the render() method. Can someone please guide me or maybe provide a sample code on how to get this done? Thank you so much. I couldn't really try anything to be honest. I gave it a deep though on how to do something like this but couldn't figure it out. I tried checking other resources like Youtube, articles etc. but couldn't understand. Continue reading...